![]() Perhaps based on the Xtended Mod of X3:TC/X3:AP I already have some ideas for XXR, so to hopefully stimulate the process here we go :)Ī plot that properly explains the mechanics - the vanilla one does leave us hanging a bit in places VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.0.Thanks for the vote of support Mangar, just make sure you picked the correct shoulder (i.e. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.0.46, layer version 1 VK_NV_external_memory_capabilities : extension revision 1 VK_KHX_external_semaphore_capabilities: extension revision 1 VK_KHX_external_memory_capabilities : extension revision 1 VK_KHX_device_group_creation : extension revision 1 VK_KHR_win32_surface : extension revision 5 VK_KHR_get_physical_device_properties2: extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_debug_report : extension revision 6 INFO: Code 0 : Insert instance layer VK_LAYER_NV_optimus (C:\Windows\system32\.\nvoglv64.dll) INFO: Code 0 : Found ICD manifest file C:\Windows\system32\nv-vk64.json, version "1.0.0" INFO: Code 0 : Found manifest file E:\Steam\SteamOverlayVulkanLayer64.json, version "1.0.0" ![]() INFO: Code 0 : Found manifest file C:\Windows\system32\nv-vk64.json, version "1.0.0" WARNING: Code 0 : loader_get_manifest_files: Registry lookup failed to get layer manifest files. Reboot, and attempt to install another VR app, and voila! It worked."Ĭould someone who feels comfortable doing something with "services" check out the services, see what user they run, and maybe try if changing as described above works? I'm not at my work-pc, otherwise I'd try the reverse (changing the user, so see if I can break it and get error -3006 that way on my machine).Īnd No I didn't mean integrated - you can ignore that suggestion ( I was thinking of two full-blown gfx-cards, maybe even ATI + NVidia combined in one machine) - those cause issues at the moment. ![]() I changed it to start up automatically and log on as a system service. The runtime service was set to log on as a system service, and the Library service was set to run as a different account. Quote interesting extract: "Instead, I found the Oculus services, Oculus VR Runtime service, and Oculus VR Library service. One more thing to try: check the event-viewer for any interesting entries ( or use something like debugview from sysinternals, run the tool and then run the game) to get some more details about the error.Īdditionally I found this reference to error -3006: which would point to something specific to Oculus or the Oculus services. Thinking a bit more about it, looking at Lemril's report and also specifically what bossfight said, that the vive version did work for him. They used some DDU tool to cleanup their gfx-drivers and reinstall the latest ( though your symptoms look different, they had an err -3 at startup ). Please make sure you really do have the latest driver installed, it definitely won't work with "older ones" ( old being 2 month old drivers ).Ĭan you run vulkaninfo(_32) and see what it reports? The game requires a vulkan runtime of 1.0.39 or higher ( I think NVidia is at 1.0.42.1 and ATI somewhere around 1.0.52 at the moment ), but I've seen two cases of Windows 10 users being stuck with the default 1.0.3 which windows installs (ignoring higher versions they also had installed). I assume you tried rebooting your machine? When in Oculus home, you see the "2 second" legal thing ( i.e. So for some reason the OculusSDK fails initialize the HMD. / Unable to initialize the HMD display. It *might* work with the OpenVR version ( but expect performance issues and note that support for Oculus-touch isn't implemented in OpenVR the errorcode you have means this: / Function call is not supported on this hardware/software ![]() The issues are also not the same, so to clear things The 690 is *definitely* not going to work because it's below-spec - and that's a limitation set by Oculus. There is some identity mixup here, Zav42 was probably replying to Kongha. ![]()
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